User Guide

THE BOUNCING BALL MOVEMENT
This movement simulates the movement of a ball: the object goes in straight lines until it
encounters an object where it can bounce, or otherwise react, on this object. This is the
movement of choice for break-outs, pool, or other ball type games. The bouncing ball
movement can also be used by advanced users in a variety of ways, as it is very flexible.
Initial direction. Same as above.
Try movement. Click this button and you will see your object move accordingly to the
settings in the properties. Useful for testing.
Speed. The speed of the object, from 0 to 100. In Multimedia Fusion, all the speeds,
accelerations and decelerations range from 0 (stopped) to 100 (fast). To make you an idea
about the speed, use the “Try movement” button.
Deceleration. Indicates that the ball will slow down gradually and finally stop. If 0 then the
ball never stops. This can be thought of as friction.
Moving at start. If checked, the object will move at the beginning of the application. If not,
it will be stopped and you will have to start it with a “Start” action.
• Number of angles. You can choose between 8, 16 or 32 angles. The more angles, the finer
the movement will be.
Randomiser. This property adds a little bit of random in every bounce, making the ball
bounce in unpredictable directions. 0 indicates no random whatsoever.
Security. When a ball get stuck in bounces (it does always the same pattern), the
security property is important: it automatically unblocks the object after a certain amount of
bounces.
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