User Guide
THE BOUNCING BALL MOVEMENT
This movement simulates the movement of a ball: the object goes in straight lines until it
encounters an object where it can bounce, or otherwise react, on this object. This is the
movement of choice for break-outs, pool, or other ball type games. The bouncing ball
movement can also be used by advanced users in a variety of ways, as it is very flexible.
• Initial direction. Same as above.
• Try movement. Click this button and you will see your object move accordingly to the
settings in the properties. Useful for testing.
• Speed. The speed of the object, from 0 to 100. In Multimedia Fusion, all the speeds,
accelerations and decelerations range from 0 (stopped) to 100 (fast). To make you an idea
about the speed, use the “Try movement” button.
• Deceleration. Indicates that the ball will slow down gradually and finally stop. If 0 then the
ball never stops. This can be thought of as friction.
• Moving at start. If checked, the object will move at the beginning of the application. If not,
it will be stopped and you will have to start it with a “Start” action.
• Number of angles. You can choose between 8, 16 or 32 angles. The more angles, the finer
the movement will be.
• Randomiser. This property adds a little bit of random in every bounce, making the ball
bounce in unpredictable directions. 0 indicates no random whatsoever.
• Security. When a ball get stuck in bounces (it does always the same pattern), the
security property is important: it automatically unblocks the object after a certain amount of
bounces.
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