User Guide
The properties of the Backdrop object
The backdrop object does not contain a lot of properties. But you will find in the Runtime
options tab of the property toolbar an “Obstacle” property. This property is particularly
important for platform games: if selected, the object will generate collisions with the moving
objects.
The Obstacle property is a combo box with four choices:
• None: the object is not an obstacle
• Obstacle: the object is a classic obstacle
• Platform: for use with the platform movement, allow the player to walk on the object and
go through it from bottom to top
• Ladder: defines the object as a ladder. The player will be able to climb on the object (to go
from one platform to another).
THE ACTIVE OBJECT
The Active object may be the most important object of Multimedia Fusion. It is a versatile
and powerful object. As opposed to the backdrops objects, the active object takes an active
part in the animation and movement in the frame: it can be animated, can move around the
frame, generate collisions, be controlled by the joystick, store its own values, etc.
To create An Active object
Choose the “Insert object” option in the frame editor pop-up menu, or in the Insert submenu
in MMF main menu. Then choose the Active object and drop it somewhere in the frame.
The icon of the object should appear in the left pane of the frame editor:
Of course, you can draw what you want in the object. To open the Multimedia Fusion
Animation editor, right click on the active object and choose the Edit option.
6.2. The Animation Editor
As its name indicates, the animation editor allows you to edit the animations of the active
object. The active object contains twelve basic animations and you can define extra
animations as well. The animations are the following:
• Stopped: displayed when the object is static
• Walking: displayed when the object moves at a slow pace
• Running: displayed when the object is moving at a fast pace (speed greater than 75)
• Appearing: displayed when the object is created
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