User`s guide
Table Of Contents

Step 2: Input ”799” of coordinate value in “Mouse Relative Coordinate X Axis Box”. >>Click “Plug In”.
Step 3 he “Time unit” >> Input”23” of time “Time” box.: Select ”mSec” of time unit in t value in
>>Click “Plug In”.
Step 4: Repeating three times from step 2 to step 3.
Step 5:Input ”500” of coordinate value in “Mouse Relative Coordinate X Axis Box”. >>Click “Plug In”.
Step 6:Click “Plug in” in “Time Control Area” of “Macro Manager Menu”
Step 7:Input ”50” of coordinate value in “Mouse Relative Coordinate X Axis Box”. >>Click “Plug In”
Step 8:Click “Plug in” in “Time Control Area” of “Macro Manager Menu”
Fig.3
Step 9: Now your editing area will look like this as figure 3 shows.
Step 10: Click the icon to save the setting.
Let’s check it in "First Person Shooter" game practically:
In the real FPS shooting games, in the circumstances that your opponents unexpected turn to, or show up on your back, it will be almost
impossi around and give them a shot. Orble to instantly turn
it requires a very high performance mouse to perform “turn around” actions,
but usually it is not fast enough to accomplish the “turn around” action before your opponent starts to fire. This example demonstrates
e your opponents are not readyhow powerful it is that it performs automatically the continuous “turn around” actions in the sudden, whil
to give you the fatal hits!
Benefits: This example shows how to perform the “turn around” action by just one click to the designated butto sustain yourn, and
aiming point at the same level. The given “799” relative displacement value is due to, after in practical testing, the games only response
to the value less than the maximum horizontal display resolution. For instance, this example is only applicable to the display resolution o
f
800x600 mode of your LCD display or monitor, “Overflow” error may occur in case the value is out of your display boundary. Meanwhile,
the time interval is inserted between each action and the same action is repeated by 6 times, this is due to after practical testing, we
found the FPS games will not properly response for the time interval shorter than 20 ms.
Ex
di
ample 4: In "First Person Shooter" game, 1 click to suppress gun’s recoil by changing cursor relative
splacement.