User Manual
5
Guild and Age cards
In 7 Wonders Duel, all of the Age and Guild cards represent Buildings. The Building
cards all consist of a name, an effect and a construction cost.
There are 7 different types of Buildings, easily identiable by their colored border.
• Raw materials (brown cards),
these Buildings produce resources:
• Manufactured goods (grey cards),
these Buildings produce resources:
• Civilian Buildings (blue cards),
these Buildings are worth victory points:
• Scientic Buildings (green cards),
these Buildings allow you to score victory points and grant a scientic
symbol:
• Commercial Buildings (yellow cards),
these Buildings are worth coins, produce resources, change the trading
rules, and are sometimes worth victory points.
• Military Buildings (red cards),
these Buildings increase your military power:
• Guilds (purple cards),
these Buildings allow you to score points based on specic criteria.
Note: The Age III deck contains no Raw materials (brown cards) or Manufactured
goods (grey cards), but it contains the Guild cards (purple cards).
Cost of cards
The area located under the color strip on Age cards indicates the construction
cost. If that area is empty, the Building is free and requires no resources to be
constructed.
Example: the Lumber Yard is free, the Stone Pit costs 1 coin, the Baths require 1
Stone to be built, and the Arena requires 1 Clay, 1 Stone and 1 Wood.
Starting in Age II, some Buildings have both a cost and a free construction condi-
tion: if the player has previously constructed the Building indicated via a symbol
in the cost area, the construction is free.
Example: the construction of the Horse Breeders requires 1 Clay and 1 Wood,
OR the possession of the Stable.
Effect
Cost
Name