User Manual
3
CONTENTS
• 1 Game Board
• 23 Age I cards
• 23 Age II cards
• 20 Age III cards
• 7 Guild cards
• 12 Wonder cards
• 4 Military tokens
• 10 Progress tokens
• 1 Conict pawn
• 31 coins (14 value 1, 10 value 3 and 7 value 6)
• 1 Scorebook
• 1 Rule book
• 1 Helpsheet
OVERVIEW & OBJECT OF THE GAME
In 7 Wonders Duel, each player is leading a civilization and will construct Buildings
and Wonders. All of the Buildings constructed by a player together with their
Wonders are called a “city”.
A game plays out over 3 Ages, each Age using one of the 3 decks of cards (rst
the cards from Age I, then Age II, and nally Age III). Each Age card represents
a Building.
These Ages are played out in a similar fashion, with each player having the chance
to play approximately 10 cards per Age to earn coins, strengthen their armies,
make scientic discoveries, and develop their city.
In 7 Wonders Duel, there are 3 ways to claim victory: military supremacy, scien-
tic supremacy, and civilian victory.
Military and scientic victories can happen at any time and end the game
immediately. If, by the end of the third Age, no one has yet won the game,
the players add up their victory points, and the player with the highest score is
declared the winner.