User Manual

3
CONTENTS
1 Game Board
23 Age I cards
23 Age II cards
20 Age III cards
7 Guild cards
12 Wonder cards
4 Military tokens
10 Progress tokens
1 Conict pawn
31 coins (14 value 1, 10 value 3 and 7 value 6)
1 Scorebook
1 Rule book
1 Helpsheet
OVERVIEW & OBJECT OF THE GAME
In 7 Wonders Duel, each player is leading a civilization and will construct Buildings
and Wonders. All of the Buildings constructed by a player together with their
Wonders are called a “city.
A game plays out over 3 Ages, each Age using one of the 3 decks of cards (rst
the cards from Age I, then Age II, and nally Age III). Each Age card represents
a Building.
These Ages are played out in a similar fashion, with each player having the chance
to play approximately 10 cards per Age to earn coins, strengthen their armies,
make scientic discoveries, and develop their city.
In 7 Wonders Duel, there are 3 ways to claim victory: military supremacy, scien-
tic supremacy, and civilian victory.
Military and scientic victories can happen at any time and end the game
immediately. If, by the end of the third Age, no one has yet won the game,
the players add up their victory points, and the player with the highest score is
declared the winner.