User Manual

17
Wonders
The Appian Way
You take 3 coins from the bank.
Your opponent loses 3 coins, which are returned to the bank.
Immediately play a second turn.
This Wonder is worth 3 victory points.
Circus Maximus
Place in the discard pile a grey card (manufactured goods) of your choice
constructed by your opponent.
This Wonder is worth 1 Shield.
This Wonder is worth 3 victory points.
The Colossus
This Wonder is worth 2 Shields.
This Wonder is worth 3 victory points.
The Great Library
Randomly draw 3 Progress tokens from among those discarded at
the beginning of the game. Choose one, play it, and return the other
2 to the box.
This Wonder is worth 4 victory points.
The Great Lighthouse
This Wonder produces one unit of the resources shown (Stone, Clay, or
Wood) for you each turn.
Clarication: This production has no impact on the cost of trading.
This Wonder is worth 4 victory points.
The Hanging Gardens
You take 6 coins from the bank.
Immediately play a second turn.
This Wonder is worth 3 victory points.
The Mausoleum
Take all of the cards which have been discarded since the beginning
of the game and immediately construct one of your choice for free.
Clarication: The cards discarded during setup are not part of the discard.
This Wonder is worth 2 victory points.
Piraeus
This Wonder produces one unit of one of the resources shown (Glass
or Papyrus) for you each turn.
Clarication: This production has no impact on the cost of trading.
Immediately play a second turn.
This Wonder is worth 2 victory points.
The Pyramids
This Wonder is worth 9 victory points.
The Sphinx
Immediately play a second turn.
This Wonder is worth 6 victory points.
The Statue of Zeus
Put in the discard pile one brown card (Raw goods) of your choice con-
structed by their opponent.
This Wonder is worth 1 Shield.
This Wonder is worth 3 victory points.
The Temple of Artemis
Immediately take 12 coins from the Bank.
Immediately play a second turn.