User Manual
12
MILITARY
Each shield represented on the military Buildings (red cards) or Wonders allows
its owner to immediately move the Conict pawn one space in the direction of
the opposing capital. The Conict pawn is therefore likely to move back and
forth on the track.
When the Conict pawn enters a zone (dened by dotted lines), the active
player applies the effect of the corresponding token, then returns it to the box.
Example: Antoine constructs the Archery Range, a military Building which has
2 Shields. He immediately moves the Conflict pawn two spaces towards the opposing
capital. As he enters in a new zone, he applies the Military token, Bruno discards
2 coins, and then the token is returned to the box.
Military Supremacy
If the Conict pawn enters the space of your opponent’s capital, you immediately
win the game via military supremacy.
SCIENCE & PROGRESS
There are 7 different scientic symbols in the game.
Each time you gather a pair of identical scientic symbols, you may immediately
choose one of the Progress tokens on the game board. That token will be kept
in your city until the end of the game.
Clarication: the scientic symbols are found on the scientic Buildings (green
cards) and on a Progress token.
Scientic Supremacy
If you gather 6 different scientic symbols, you immediately win the game.