User Manual

10
GAME OVERVIEW
A game begins in Age I, continues in Age II, and ends with Age III. In case of a
supremacy victory (either military or scientic), the game ends immediately.
Overview of an Age
Preparation of the structure
At the beginning of each Age, shufe the corresponding deck, then display the
20 cards according to the structure of the current Age (see Game Aid on the
last page of this rulebook). Be careful, some cards are displayed face up, while
others should be face down.
Game Turn
In 7 Wonders Duel, the players each play in turn.
The rst player begins Age I.
On your turn, you must choose an “accessible” card in the card structure and
play it. An accessible card is a card which isn’t partially covered by other cards.
Example: the Baths, the Stone Pit, the Lumber Yard, and the Scriptorium are acces-
sible. The other cards are not accessible at the moment.
You can play the card you’ve chosen in one of three different ways:
1. Construct the Building
2. Discard the card to obtain coins
3. Construct a Wonder
After having played your card, you must reveal any cards which may have been
hidden and which are now accessible.
Note:
Some Wonders allow you to play again. You start your new turn after having
revealed the newly accessible cards.
If a player has a replay effect that would allow them to take another turn at the
end of an Age (when the structure is empty), the effect is lost.
1. Construct a Building
To construct a Building, you pay the cost of the Building and place it in front of
yourself. This Building now belongs to your city.
As the game progresses, sort your Buildings by color in order to help you read
your city.
2. Discard to obtain coins
You discard the card and take 2 coins + 1 coin per yellow card in your city from
the bank. The money is added to your city’s treasury.
The discarded cards are placed face-down next to the board. Players are free to
consult the discard pile at any point.
Example: Bruno discards the Aqueduct. He earns 4 coins as he has in his city the
Tavern and the Clay Reserve.