Operation Manual

Structures
These tokens represent
structures built on the
game board.
Each structure has a
special game effect.
STRONGHOLD – A stronghold adds 1 red die to
a player’s combat total in the location it is on.
When a player loses a combat he must choose
and destroy a unit he controlled that was in that
combat, the rest of the units he controlled in that
combat can be placed in a location that contains a
stronghold he controls.
TURRET – A turret adds 1 blue die to a player’s
combat total in the location it is on and all
adjacent locations.
ALARM An alarm adds 1 white die to a player’s
combat total in the location it is on. When
combat takes place in a space with an alarm, the
player who controls the alarm adds 1 to all of his
combat dice rolls.
Units
These plastic figures represent a player’s units on the
game board. There are 3 types of units: common,
special and leader. Common units have a square-
shaped base, special units have a circle-shaped base
and leader units have a star-shaped base.
Booker and Elizabeth
These plastic figures represent
Elizabeth and Booker as they
move around Columbia. Contol
Elizabeth and try your best to
stay out of Booker’s way.
Leader Cards
Each player randomly draws a leader card at the
beginning of the game. Leader cards give a player a
special game advantage.
1. LEADER NAME: The leader’s name.
2. ABILITY NAME: The name of the leader’s ability.
3. ABILITY TEXT: The advantage the leader
grants throughout the game.
4. PORTRAIT: An illustration of your leader.
© 2013 Plaid Hat Games and Irrational Games
EFFICIENCY EXPERT
All structures
cost 2 less Silver
Eagles to build.
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STRONGHOLD
TURRET
ALARM
© 2013 Plaid Hat Games and Irrational Games
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REVOLUTIONARY
All of your units
cost 1 less Silver
Eagle to draft.
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SPECIAL
LEADER
COMMON
ELIZABETH
BOOKER
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