Operation Manual
Other Components
Elizabeth Timeline Card and
Elizabeth Marker
There are 3 Elizabeth timeline cards that come
with the game. At the beginning of each game,
randomly choose 1 timeline card. The Elizabeth
marker starts the game on the first space of the
timeline card and moves down it each time the
Elizabeth symbol appears on a world event card.
Silver Eagles
These tokens represent the
currency of the game and allow
players to buy units,
structures, and upgrades.
Destruction Markers
Some game effects can
cause a location to be
destroyed. A destruction
marker is used to mark
the destroyed location.
Once a location is destroyed,
all structures on it are
destroyed and the destroyed location can no longer
be moved onto, controlled, or have new units or
structures placed on it. Players may still move
along a Sky-Line that passes over a destroyed
location, but cannot stop on the destroyed location.
A player can still claim victory points for controlling
a territory that contains a destruction marker. He
no longer needs to control the location that the
destruction marker is on.
Territory Tokens
These tokens represent
the hostile forces around
Columbia. They are
placed face-down on each
unoccupied location at the
start of the game. Each time
a player moves onto a location
with a territory token, a combat will
take place against that token.
1. COMBAT VALUE: This is the number a player
will have to beat in combat to defeat this token.
2. SILVER EAGLES VALUE: This is the number
of Silver Eagles a player will gain when he
defeats this token.
Sky-Line Dice
These dice are rolled
when moving along the
Sky-Line.
Combat Dice
These dice are most often
used during combat.
© 2013 Plaid Hat Games and Irrational Games
The Elizabeth marker starts the game here.
Elizabeth Timeline no.1
Elizabeth tries to open a tear but it is too powerful
for her to control. Place a destruction marker on the
space Elizabeth is on.
Elizabeth is used to manipulate Songbird. If the
Founders control Elizabeth immediately move Songbird
into the same space as the Airship. Destroy the Airship
and then resolve any combat that may take place. If the
Vox Populi control Elizabeth, Songbird is considered
their unit for the remainder of this round.
Booker makes a deal. Elizabeth opens a tear that
provides a faction with an upgrade to their
arsenal. The first player may choose to have any
two action cards receive an upgrade to their attack
value if possible.
Booker convinces Elizabeth to escape with him on
an Airship. Place the Airship on the same space as
Elizabeth. Immediately resolve any combat that takes
place. (Factions fight first)
Booker has found Elizabeth and frees her from her
imprisonment. Add Elizabeth to the game and move her
with Booker. For the remainder of the game Booker rolls
1 additional white die when he attacks as long as he is in
the same space as Elizabeth and Elizabeth is not under
the control of another player.
Booker and Elizabeth have found a way to escape
Columbia. Remove the top 5 cards of the World
Event deck from the game.
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