Operation Manual

World Event Cards
1. NAME: This is the card’s name.
2. FOUNDER VOTE TYPE: This shows whether
Founder cards played into this world event
vote will add to that vote, subtract from that
vote, or be up to the player to decide.
3. VOX POPULI VOTE TYPE: This shows whether
Vox Populi cards played into this world event
vote will add to that vote, subtract from that
vote, or be up to the player to decide.
4. BOOKER’S INFLUENCE: Once all players have
revealed their cards, Booker will vote. Roll 1
white combat die, the result of that roll will
be Booker’s vote total. Booker will vote the
same way that the faction who currently has
the least amount of victory points voted. If
players are tied, Booker will not vote.
5. EFFECT: This is the effect that will take place if
the vote total is 0 or higher.
6. AGGRESSIVE SYMBOL: If this symbol
( )
is present, Booker attacks any Vox Populi or
Founder units in the location where he moves.
7. ELIZABETH SYMBOL: If this symbol
( )
is
present, move the Elizabeth marker 1 space on
Elizabeth’s timeline track.
8. BOOKER’S MOVE: This is the location
Booker moves to.
Victory Point Cards
1. NAME: This is the card’s name.
2. CONDITION: This is the condition that must
be met for a player to claim the victory points
offered by this card.
3. POINTS: This is the number of victory
points gained by being the first to meet
this card’s condition.
© 2013 Plaid Hat Games and Irrational Games
Action card upgrades have no effect
during this round.
The tale of woe continues with yet another
day plagued by the intermittent loss of power.
Surely the chaos in our streets has seeped into
the very veins of Columbia herself ?
POWER OUTAGE
7
2 3
5
1
4
86 7
© 2013 Plaid Hat Games and Irrational Games
The power of the rabble is naught compared
to the diligent, hard work of civilized men.
E
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A
B
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H
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D
You control 3 locations
with strongholds on them.
1
3
2
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