Operation Manual

Action Cards
1. NAME: This is the card’s name.
2. COMBAT VALUE: This is the number added to
a player’s combat total when he plays this
card into combat.
3. INFLUENCE VALUE: This is the number added
or subtracted from a world event vote when
this card is played into a world event.
4. SILVER EAGLES VALUE: This is the number of
Silver Eagles a player receives when this card is
played during the produce portion of his turn.
5. ABILITY: Some action card abilities start the
game locked
( )
and have no effect. They can
be unlocked as the game progresses. A card’s
ability starts the game locked if it has a lock
symbol
( )
next to its ability name.
If an action card ability has the phrase combat
effect at the beginning of it, that ability only
triggers when the card is played into combat.
If an action card ability has the phrase discard
effect at the beginning of it, that card can be
discarded at anytime on that player’s turn to
trigger its effect instead of being played for
one of its 3 values.
Player Reference Sheets
1. ROUND SEQUENCE: This reminds players
what happens in each round and in what order
it happens.
2. COMBAT/COST: This informs players what
color of combat die each unit/structure rolls
and what each unit/structure costs to put on
the board.
3. SONGBIRD & AIRSHIP: This reminds players
how the Songbird and Airship units
function in the game.
4. HOW TO UPGRADE: This reminds players of
the 4 conditions that allow them to unlock an
action card ability or upgrade its stats.
5. UPGRADE TRACKER: This is the area of the
player reference sheet where players track
the upgrades they have made to their
action cards.
H
an
d
yman
© 2013 Plaid Hat Games and Irrational Games
RECKLESS STRENGTH
(Combat Effect) If this Handyman is the
only card that you played in this combat,
his combat value is now 6. Upgrades on
this Handyman do not add to his combat
value when using this ability.
1. World EvEnt PhasE
Vote
elizabeth
MoVe booker
booker attacks
2. PlayEr turns PhasE
Produce
recruit and build
MoVe
coMbat
3. rEfrEsh PhasE
discard
draw (uP to hand
liMit of 5 cards)
ROUND SEQUENCE
DICE UNIT COST STRUCTURE COST
LEADER STRONGHOLD
SPECIAL TURRET
COMMON
SONGBIRD & AIRSHIP
ALARM
The Songbird and Airship units
are considered leader units. When
moving these units on a Sky-Line they
can only move up to 2 spaces, but do
not have to roll Sky-Line dice when
moving those 2 spaces.
HandyMan
Red Hood
Shotgunner
Rebel
FLAK MAN
Sky Rider
How to upgrade Action Cards
Whenever you complete one of the following conditions
you may unlock an Action Card’s ability or upgrade its stats.
You cannot upgrade action cards if you already have 3 or more
upgrades than your opponent does.
• Win a Combat
• Purchase an Upgrade for $3
• Become First Player
• Claim a Victory Point Card
PLAYER REFERENCE SHEET
$6
$4
$3
$6
$4
$3
3
2
4
1
HANDYMAN
© 2013 Plaid Hat Games
and Irrational Games
RECKLESS STRENGTH
(Combat Effect) If this Handyman is the
only card that you played into this combat,
his combat value is now 6. Upgrades on
this Handyman do not add to his combat
value when using this ability.
1
5
2
3
4
5
33