Operation Manual
SPECIAL UNIT
LEADER UNITS AND STRONGHOLDS
SPECIAL UNITS AND TURRETS
COMMON UNITS AND ALARMS
SONGBIRD
COMSTOCK
SALTONSTALL
AIRSHIP
SPECIAL UNIT
SPECIAL UNIT
SPECIAL UNIT
COMMON UNIT
COMMON UNIT
COMMON UNIT
COMMON UNIT
HERZOG
DAISY
$6
$4
$3
STRONGHOLD – A stronghold adds 1 red die to a player’s combat total in the location it is on.
When a player loses a combat he must choose and destroy a unit he controlled that was in
that combat, the rest of the units he controlled in that combat can be placed in a location
that contains a stronghold he controls.
LEADER UNITS – All leader units have a star-shaped base and add 1 red die to a player’s
combat total in the location it is on. Songbird and the Airship have special movement rules.
When moving on a Sky-Line, they can only move up to 2 spaces, but do not have to roll
yellow Sky-Line dice when moving those two spaces.
TURRET – A turret adds 1 blue die to a player’s combat total in the location it is on and
all adjacent locations.
SPECIAL UNITS – All special units have a circle-shaped base and add 1 blue die to a player’s
combat total in the location it is on.
ALARM – An alarm adds 1 white die to a player’s combat total in the location it is on.
When combat takes place in a space with an alarm, the player who controls the alarm
adds 1 to all of his combat dice rolls.
COMMON UNITS – All common units have a square-shaped base and add 1 white die to a
player’s combat total in the location it is on.
Structures and Unit Abilities










