Operation Manual

Four Player Game
4-player Turn Order Track
Follow this turn order when playing with 4 players.
1. LIGHT BLUE FOUNDER PLAYER
2. RED VOX POPULI PLAYER
3. BLUE FOUNDER PLAYER
4. DARK RED VOX POPULI PLAYER
At the beginning of a 4-player game, place the
4-player turn order track where all of the players
can see it. The 4-player turn order track shows
players whose turn it is next.
EXAMPLE: If the blue Founder player has the first
player token, he will take the first turn during
the player turns phase. Then the dark red Vox
Populi player will take a turn before the turn
order moves back to the top of the track and the
light blue Founder player takes a turn. The player
turns phase then ends after the red Vox Populi
player takes a turn.
Teammates Sharing a Location
A player may move his units onto a teammate’s
location in the 4-player game. Whenever both
players of the same faction control units in the
same location the player with the most units
and structures in that location is considered the
controlling player. A location’s controlling player
is responsible for defending that space in battles.
The controlling player may use his teammate’s
units as if they were his own but is only allowed to
use his own action cards in battle. If players ever
have an equal number of units and structures in
the same location they may decide for themselves
which player will be the location’s controlling
player for the duration of combat. Songbird
and Airship units are under the control of both
players and thus count towards both players when
determining who is in control of a location.
Shared Control of Songbird and the
Airship
In a 4-player game, control of Songbird is shared
by both Founder players. Either player can move
Songbird as 1 of his 4 moves. Likewise, control of
the Airship is shared by both Vox Populi players.
Claiming Victory Points
Like the 2-player game, in the 4-player game there
are 2 ways to gain victory points. The first is by
controlling a territory. If a faction controls all of
the undestroyed locations in a territory, a player
from that faction places 1 of his victory tokens
on that territory and that faction gains its victory
points. If control of that territory is ever lost,
that faction must immediately remove their victory
token from that territory. They no longer have
those victory points.
EXAMPLE: 2 of the locations in the territory C are
controlled by the red Vox Populi player, and the
other location is controlled by the dark red Vox
Populi player. Territory C is controlled by the Vox
Populi and they gain its victory points as long as
they control it.
The other way to gain victory points is by meeting
the condition of a victory point card that is in play.
Some victory point cards begin with the word
‘You…’ That means 1 player must meet that
condition by himself to claim that victory point
card for his faction.
Follow this turn order when playing
with 4 players.
LIGHT BLUE FOUNDER PLAYER
RED VOX POPULI PLAYER
BLUE FOUNDER PLAYER
DARK RED VOX POPULI PLAYER
At the beginning of a 4-player game, place the
4-player turn order track where all of the players
can see it. The 4-player turn order track shows
players whose turn it is next. For example, if the
blue Founder player has the first player token, he
will take the first turn. Then the dark red Vox
Populi player will take a turn before the turn order
moves back to the top of the track and the light
blue Founder player takes a turn. The round then
ends after the red Vox Populi player takes a turn.
4
-PLAYER TURN ORDER
© 2013 Plaid Hat Games
and Irrational Games
4
1
3
2
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