Operation Manual
Refresh Phase
During the ‘refresh phase’ each player may
discard any number of cards from his hand,
then draw enough cards so that he has 5 cards
in his hand. If a player’s deck runs out, he
forms a new deck by shuffling his discarded
cards. Then 1 victory point card is revealed
and put into play.
Once the refresh phase is complete a new round
begins, starting with the world event phase.
Victory
Any time during a player’s turn, if his faction has
10 or more victory points, that faction is declared
the victor.
If a world event card is ever supposed to be drawn
but there are no cards remaining in the world
event deck, the game is over. Booker and Elizabeth
have escaped Columbia. The player who has the
most victory points at that time is declared the
victor…but it is a flawed and hollow victory.
If a player ever has no units and no structures on
the board his faction immediately loses the game.
Songbird and the Airship
One of the Founder units is the Songbird
unit; likewise 1 of the Vox Populi units is the
Airship. These units are considered leader units
but they have a special movement rule. These
units do not have to roll Sky-Line dice when
moving on the Sky-Line, but can only move up
to 2 locations on a Sky-Line before they must
stop. They must still be able to stop, following
all of the usual rules for Sky-Line movement.
Otherwise that move cannot be made.
Upgrading Action Cards
During the game, each time a player meets one
of the following conditions, he may make an
upgrade to 1 of his action cards.
Upgrade Conditions
• Win a Combat
• Purchase an Upgrade for $3
• Become First Player
• Claim a Victory Point Card
There are a few types of upgrades that can be
made to an action card. Players will use their
player reference sheet to track these upgrades. A
player may upgrade an action card by:
1. unlocking its ability (place a key token onto the
allotted location on the player reference sheet),
PLAYER REFERENCE SHEET
ROUND SEQUENCE
DICE UNIT COST STRUCTURE COST
LEADER STRONGHOLD
SPECIAL TURRET
COMMON
SONGBIRD & AIRSHIP
$6
$4
$3
$6
$4
$3 ALARM
The Songbird and Airship units
are considered leader units. When
moving these units on a Sky-Line they
can only move up to 2 spaces, but do
not have to roll Sky-Line dice when
moving those 2 spaces.
How to upgrade Action Cards
Whenever you complete one of the following conditions
you may unlock an Action Card’s ability or upgrade its stats.
You cannot upgrade action cards if you already have 3 or more
upgrades than your opponent does.
• Win a Combat
• Purchase an Upgrade for $3
• Become First Player
• Claim a Victory Point Card
HandyMan
Boys of Silence
Shotgunner
Motorized Patriot
FLAK MAN
Sharp Shooter
1. World EvEnt PhasE
Vote
elizabeth
MoVe booker
booker attacks
2. PlayEr turns PhasE
Produce
recruit and build
MoVe
coMbat
3. rEfrEsh PhasE
discard
draw (uP to hand
liMit of 5 cards)
1
2
3
AIRSHIP
SONGBIRD
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