Operation Manual
Player Turns Phase
During the ‘player turns phase’, in turn order, each
player takes a turn. On a player’s turn he must
complete the following tasks in order.
1. PRODUCE: A player may play any number
of action cards from his hand, collecting a
number of Silver Eagles equal to the money
value on those cards. That player then discards
all of the cards he played.
2. RECRUIT/BUILD:
A player may now recruit
units, build structures, and purchase
upgrades. To recruit a unit, a player must
pay its cost by discarding the appropriate
number of Silver Eagles, then place it on
any location on the board that he controls. A
player controls a location if he already has
one or more of his units or structures on it.
To build a structure, a player follows the same
rules for recruiting a unit, except a player can
never build a structure on a location that already
contains a structure. Purchasing upgrades for 3
Silver Eagles each can only be done during this
part of the round.
3. MOVE: A player may move up to 4 units that he
controls on his turn. Each of the 4 units may
be moved 1 location. A unit can only move to
a territory location that shares a blue border
with the location where the unit currently is.
4. COMBAT: At this point in each player’s turn,
if 1 or more of that player’s units share a
location with enemy units, a combat takes place
on those locations. To resolve a combat see the
Resolving Combat section on page 14.
Example of Movement
Order of the Raven
Town Center
Garden of New Eden
Hall of Heroes
Comstock Center
Soldier’s Field
Shanty Town
Battleship Bay
Monument Island
Raffle Square
Bank of the Prophet
DARK RED VOX POPULI START SPACE
Laboratory Lutece
Z.H. Comstock Victory Square
Our Lady Cemetery
1
3
9
11
10
12
15
13
4
2
5
8
7
6
BLUE FOUNDERS START SPACE
LIGHT BLUE FOUNDERS START SPACE
Fink MFG
14
RED VOX POPULI START SPACE
Territory A
1. Order of the Raven
2. Raffle Square
3. Town Center
9. Garden of New Eden
10. Comstock Center
Territory D
Territory E
11. Hall of Heroes
12. Soldier’s Field
13. Battleship Bay
Territory F
14. Fink MFG
15. Shanty Town
Territory B
4. Monument Island
Territory C
5. Bank of the Prophet
6. Our Lady Cemetery
7. Z.H. Comstock
Victory Square
8. Laboratory Lutece
* SPECIAL MOVEMENT RULE - SONGBIRD AND AIRSHIP MAY MOVE UP TO TWO LOCATIONS ON A SKY-LINE WITHOUT ROLLING SKY-LINE DICE.
1212










