Operation Manual

World Event Phase
During the ‘world event phase’, complete the
following tasks in order.
1. Vote: The first player draws the top card of
the world event deck and reveals it. Players
will vote on whether or not that event passes.
To vote on the world event, starting with the
first player and moving down the turn order,
each player may play any number of action
cards face down in front of him.
Once each player has had a chance to play
action cards, all players reveal their action
cards. The world event will tell players how
their vote will be counted:
2. If there is a (-) symbol next to a player’s
faction, the influence value listed on his cards
is subtracted from the vote total.
3. If there is a (+) symbol next to a player’s
faction, the influence value listed on his cards
is added to the vote total.
4. If there is a (?) symbol next to a faction, after
revealing cards, in turn order, each player will
choose if their influence value subtracts from
or adds to the vote total.
5. Once all players have revealed their cards,
Booker will vote. Roll 1 white combat die,
the result of that roll will be Booker’s vote
total. Booker will vote the same way that
the faction who currently has the least
amount of victory points voted. If players
are tied, Booker will not vote.
EXAMPLE: The Vox Populi currently have
fewer victory points than the Founders
and voted to make the world event pass.
Booker rolled a 3 on the white combat die.
So he will add +3 to the world event in an
attempt to help it pass.
6. After tallying all of the votes and Booker’s
roll, if the vote total is 0 or higher the event
passes and the event effect is immediately
resolved. If the total is -1 or lower, then the
event effect is ignored.
7. The player that played the most influence into
the event (positive or negative) receives the
first player token. If there is a tie for most
influence played, each tied player rolls 1 white
combat die. The player with the highest roll
total receives the first player token. After
voting, players discard all of the action cards
they played into the vote.
8. Elizabeth: If the Elizabeth symbol
( )
appears on the world event card, move the
Elizabeth marker down one location on the
Elizabeth timeline card and resolve the effect
listed there.
9. Move Booker: Place Booker on the location
listed on the world event card unless Elizabeth
is on the board and not in the same location
as Booker. In that case Booker will attempt
to rescue Elizabeth. If the location Booker is
supposed to be placed on is destroyed, instead
place Booker on the next available location in
descending order.
10. If Booker is attempting to rescue Elizabeth,
place Booker on Elizabeth’s location. Booker
attacks any units in that location.
Round Order
BioShock Infinite – The Siege of Columbia is played
over a series of rounds. Each round is divided into
3 phases which must be played in order.
WORLD EVENT PHASE
PLAYER TURNS PHASE
REFRESH PHASE
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