User's Manual

Saving Your Settings
30
8.3 KIT ENV*
SOUND Here you can specify which zone of the selected sound will be used. Depending on the
type of sound, several zones can be controlled. For example, with cymbal sounds, three
zones (+ Bell + Bow + Edge) are available, with snare sounds, only two zones (+ Fell +
Rim). You change the value by pressing the left DATA button. You will be offered all
possible combinations sequentially.
Example 1: tom sound: + + = depending on where you hit the pad (head or rim) - the
respectively assigned sound is generated
Example 2: tom sound: - + = no matter where you hit the pad, always the rim sound is
generated.
Example 3: cymbal sound: + - - = the sound of the bell is always generated.
This feature is helpful if you want to trigger a cymbal on a pad and assign e.g a crash
sound on the rim of a tom pad (additional trigger channel (PERC)) and play the bell or
the ride on the head.
Loop-Sounds are an exception. When a loop is selected on the page DRUM, the
following parameters are available:
Loop The loop will be played until the pad is struck again (start / stop) - default
setting -
Loop! Regardless of the velocity, the loop is always played at the maximum level
Solo The loop is played only once.
Solo! The loop is also played only once, but with maximum volume.
LG1/.../LG3 There are 3 independent loop groups. These allow you to perform
instant switches among loops while performing. Example: Let’s
suppose you assigned loop A to the TOM1 channel (for the verses)
and loop B to the TOM2 channel (for the choruses). If both
loops/channels are assigned to the same group (LG1, for instance)
starting loop B will automatically stop loop A. Hit TOM1 to start loop
A. Next, hit TOM2: loop B starts and loop A stops automatically.
Obviously, you can also stop the running loop (without starting the
other) by striking the assigned pad again.